05/10/2022 - 05/11/2022 / Week 7 - Week 10
Trinity Wong Ka Yi / 0348778
Typography / Bachelor of Design in Creative Media / Taylor's
University
Task 2 - Key Artwork and Collateral
Task 2A // Key Artwork
Task 2B // Collateral
Task 2A // Key Artwork
Task 2B // Collateral
LECTURES
ALL LECTURES WERE COMPLETED IN
TASK 1.
INSTRUCTIONS
Figure 2.1 Module Information Booklet for Advanced
Typography.
TASK 2
WARNING:
VERY VERY LONG DOCUMENTATION AHEAD.
PROCEED AT YOUR OWN RISK.
YOU HAVE BEEN WARNED.
VERY VERY LONG DOCUMENTATION AHEAD.
PROCEED AT YOUR OWN RISK.
YOU HAVE BEEN WARNED.
TASK 2A - KEY ARTWORK
PROGRESS AND IDEA EXPLORATION
Week 7
I love monoline designs. From the start, I already knew it
would be monoline-based because I just love the monoline
style. From my personality, I would say I identify as a round
sans-serif typeface, I just don't match the fancy, elegant
vibe of serifs.
Throughout the week, I was sketching logos whenever I
thought of an idea. Initially, there were 10 sketches but
in the end, I narrowed them down to these 6 because I felt
the rest did not seem to sit right with me.
Throughout the week, I was sketching logos whenever I
thought of an idea. Initially, there were 10 sketches but
in the end, I narrowed them down to these 6 because I felt
the rest did not seem to sit right with me.
Figure 3.1 Six idea sketches.
After feedback, Mr Vinod prompted that I go with the number
4 since it at least includes some personality and background
to it. So the main explanation was that the 'ini' is meant
to look like a face when you're nervous and also resemble
the :3 derpy face. I get nervous very often (my voice is
literally shaky whenever I have to present stuff in class)
so I think it represents me quite well, especially the fact
that I have social anxiety skajdhfakhs. You could also say
I'm quite derpy and very meme-able (not the cool kid but I
don't care) so the :3 face does represent me. Even when I
asked my peers which one represents me the most, they all
said 4 which was very surprising to me because I did not
expect it.
Week 8
Figure 3.2 Digitization.
Figure 3.3 Six variation drafts.
Figure 3.4 Extra variations.
I actually created a ton of variations, throwing some out and
keeping some.
This is all because one of my friends say that the T's
started to look like middle fingers to him. Then another
friend proceeded to say that the dots of the I's and the
wiggle looked like two people touching? Imagination is
wild.
Anyway, I started to make the T's look like fingers/hands.
The top right looks like it's holding up a sword, and the
center-left looks like it's holding plates. The center-right
is doing the finger guns, bottom left is just holding plates
really high, but someone said it looked like those
balancing-plates-on-the-chopsticks act. The bottom right, aka
the last one, was an attempt to create angry eyebrows to make
a mischievous face.
For all of the variations, one goal I had in mind was to
try different ways to make the logo as squarish as
possible so there's not much counter-space as Mr. Vinod
explained during the tutorial session. HoWeVEr, Mr. Vinod
ended up asking me to go with the center-left, which was
the most rectangular one (rip efforts) :'D. He did say it
was sleeker which I do agree with. His only comment was to
try to make the Y fit into the cap line and baseline to
make it even sleeker.
Figure 3.5 Sleek variations.
Even when making the Y fit into the cap line and baseline,
I created another ton of variations because I could not
decide. After going through a few, I shortlisted the
following four:
Variations:
1) Ok this was my initial choice but the end felt too
empty?
2) The Y sticks out of the baseline.
3) The diagonal line just throws me off even tho it felt
the least cramped.
4) Well, it was the best of.. all worlds.
It seems like 4 was the obvious choice from the start but
it was actually developed from 2. I felt like it was
visually too cramped at the end which was the reason I
left the Y sticking out. However, Kwai Pin's genius idea
to shorten the tail just solved the entire problem. Kudos
to Kwai Pin for that idea :D So this was the final logo:
Figure 3.7 Final logo aka Key Artwork.
Once I was done with the static logo, I moved on
the animating it. My general idea was to make the face
change expressions while keeping it short. So the plan
was to make it smile, frown, then return to the original
wiggle mouth. Was hoping to add a blink but I figured it
was best to keep it simple. Since the wiggle was quite a
complex path compared to a straight line, it looked a
bit odd when changing expression and it was;t as smooth
as I thought. I wanted the transitions of the
expressions to look like a worm just wiggling to change
shape. Due to my lack of expertise in After Effects, I
settled with this:
Figure 3.8 Animation draft.
To be honest, the transition grew on me as it was quite
unique so I kept it in the end. Since I didn't want a
plain background, I went on to plan my Instagram layout
first. The layout wasn't solid yet but I decided to use a
patterned background for it. So here's the final
animation:
For all of the variations, one goal I had in mind was to
try different ways to make the logo as squarish as
possible so there's not much counter-space as Mr. Vinod
explained during the tutorial session. HoWeVEr, Mr. Vinod
ended up asking me to go with the center-left, which was
the most rectangular one (rip efforts) :'D. He did say it
was sleeker which I do agree with. His only comment was to
try to make the Y fit into the cap line and baseline to
make it even sleeker.
Figure 3.5 Sleek variations.
Even when making the Y fit into the cap line and baseline,
I created another ton of variations because I could not
decide. After going through a few, I shortlisted the
following four:
Variations:
1) Ok this was my initial choice but the end felt too
empty?
2) The Y sticks out of the baseline.
3) The diagonal line just throws me off even tho it felt
the least cramped.
4) Well, it was the best of.. all worlds.
It seems like 4 was the obvious choice from the start but
it was actually developed from 2. I felt like it was
visually too cramped at the end which was the reason I
left the Y sticking out. However, Kwai Pin's genius idea
to shorten the tail just solved the entire problem. Kudos
to Kwai Pin for that idea :D So this was the final logo:
Figure 3.7 Final logo aka Key Artwork.
Once I was done with the static logo, I moved on the animating it. My general idea was to make the face change expressions while keeping it short. So the plan was to make it smile, frown, then return to the original wiggle mouth. Was hoping to add a blink but I figured it was best to keep it simple. Since the wiggle was quite a complex path compared to a straight line, it looked a bit odd when changing expression and it was;t as smooth as I thought. I wanted the transitions of the expressions to look like a worm just wiggling to change shape. Due to my lack of expertise in After Effects, I settled with this:
Figure 3.8 Animation draft.
To be honest, the transition grew on me as it was quite
unique so I kept it in the end. Since I didn't want a
plain background, I went on to plan my Instagram layout
first. The layout wasn't solid yet but I decided to use a
patterned background for it. So here's the final
animation:
TASK 2B - COLLATERAL
PROGRESS AND IDEA EXPLORATION
Week 9
For my collaterals, I wanted to keep them simple while
still emitting the derpy squiggle energy. Hence, I tried
to make elements by extracting parts of the key artwork.
This was the fun part as I got to experiment with the
different shapes to create new silhouettes.
Playing Cards
The reason I chose playing cards is that well, I like playing
cards, especially the ones with intricate designs from brands like
Theory11, Ellusionist, and especially Stockholm17.
Figure 4.1 Piracy by Theory11
Figure 4.2 Notorious Gambling Frog by Stockholm17
I am, however, incapable of accomplishing something of that level
in such a short time frame. On top of that, I was planning for my
branding to go towards a flat illustration style with strokes, so
it would be made out of outlines. I did decide to keep the duotone
colour palette style. Hence, I played around with the different
parts of the key artwork to create silhouettes of the card suits.
Below is my initial design for the suits, card design, and tuck
box.
Enamel Pin
Why enamel pins? Because I collect them and you
can see them on my school bag.
Why do I
collect them? Because the designs are cute
and/or relatable. So why not make my own? Can't
get more relatable than that. There wasn't much
to change for the enamel pin design because I
wanted it to just be the logo as it is. Since I
didn't have a backing card design in mind yet, I
just reused the card back design as a standalone
design first.
Why enamel pins? Because I collect them and you
can see them on my school bag.
Why do I collect them? Because the designs are cute and/or relatable. So why not make my own? Can't get more relatable than that. There wasn't much to change for the enamel pin design because I wanted it to just be the logo as it is. Since I didn't have a backing card design in mind yet, I just reused the card back design as a standalone design first.
Why do I collect them? Because the designs are cute and/or relatable. So why not make my own? Can't get more relatable than that. There wasn't much to change for the enamel pin design because I wanted it to just be the logo as it is. Since I didn't have a backing card design in mind yet, I just reused the card back design as a standalone design first.
Socks
If you were to notice what socks I wear to
classes, you would realize that all my socks are
either patterned or bright coloured, or both. I
have a sock collection with 72 pairs and growing
and I probably have more socks than all my
articles of clothing combined. The initial design
reminded me of Pewdiepie's iconic wave pattern
because of the red and black pattern.
If you were to notice what socks I wear to
classes, you would realize that all my socks are
either patterned or bright coloured, or both. I
have a sock collection with 72 pairs and growing
and I probably have more socks than all my
articles of clothing combined. The initial design
reminded me of Pewdiepie's iconic wave pattern
because of the red and black pattern.
Sweater
I just like things with embroidery so I found a
mockup of it on a sweater.
I just like things with embroidery so I found a
mockup of it on a sweater.
Redesigns
Week 10
Figure 4.10 Final socks design.
Figure 4.11 Extracted the squiggles from key artwork so
I can use them in many ways.
Figure 4.12 Redesigned tuck box options.
Figure 4.13 Reused the playing cards tuck box design for
the enamel pin.
FINAL WORK
Key Artwork
Figure 5.1 Final JPG for Key Artwork.
Collateral
Figure 6.1 Final Animation for Key Artwork.
Figure 6.6 Final Self-portrait Photo.
Figure 6.7 Instagram Feed as of 5 November
2022.
Instagram link: https://www.instagram.com/trinity.nirt/
Figure 6.8 Final PDF of Collateral and
Self-portrait.
FEEDBACK
Week 8:
General feedback:
N/A due to ILW. Did not upload progress.
Specific feedback:
N/A due to ILW. Did not upload progress.
Week 7:
General feedback:
All looks fine, just some variations.
Specific feedback:
Can go with either top left, or the middle left. Try to work with the middle left because it's sleeker. Try to integrate the Y into the area between the baseline and cap line of the T.
Week 6:
General feedback:
Try to reduce the counter space and create symbolism.
Specific feedback: 1 and 2 have no meaning. 5 and 6 also do not have much representation. Go with number 4 since it shows the personality.
Week 8:
General feedback:
N/A due to ILW. Did not upload progress.
Specific feedback:
N/A due to ILW. Did not upload progress.
Week 7:
General feedback:
All looks fine, just some variations.
Specific feedback:
Can go with either top left, or the middle left. Try to work with the middle left because it's sleeker. Try to integrate the Y into the area between the baseline and cap line of the T.
Week 6:
General feedback:
Try to reduce the counter space and create symbolism.
Specific feedback: 1 and 2 have no meaning. 5 and 6 also do not have much representation. Go with number 4 since it shows the personality.
REFLECTION
Experience
I actually had a ton of fun with this assignment because 1)
I get to brand myself, and 2) I get to create mockups, which
I really enjoy and have been doing since high school to make
a bunch of silly stuff. I already knew how Photoshop mockups
work since I was familiar with it, but the sock mockup
included some 3D mesh thing which was new to me. However, it
did not affect me in any way since all the work is done for
me. Animating in After Effects was not too bad as well,
though it did take a while for my memory of how to use the
software to kick in.
Doing the design for the mockups was my favourite part of it
because it's the closest thing I get to see my actual
product(?) coming to life. At first, the designs in Week 9
looked kinda whack because my creative juices had been
sucked dry. Week 10 had a breakthrough which resulted in the
final designs for the enamel pins and playing cards, which I
was very happy and satisfied with. Overall, this might be my
favourite assignment in the course so far, maybe second to
IVN's Assignment 2 Minimalist Poster.
Observations
I observed that many classmates were doing similar
layouts so I decided to change it up. The reason my key
artwork is repeated three times is because of my name, 3
in 1. I also observed that a lot of classmates did not put
as much effort into the mockups. I starting to think mine
might have been overkill, but I hope it is worth it.
Findings
I found out that there is a lot going on when it comes to
branding, from the initial concept of the brand to key
artwork to collateral. So much comes into play with shapes
and colours.
I actually had a ton of fun with this assignment because 1)
I get to brand myself, and 2) I get to create mockups, which
I really enjoy and have been doing since high school to make
a bunch of silly stuff. I already knew how Photoshop mockups
work since I was familiar with it, but the sock mockup
included some 3D mesh thing which was new to me. However, it
did not affect me in any way since all the work is done for
me. Animating in After Effects was not too bad as well,
though it did take a while for my memory of how to use the
software to kick in.
Doing the design for the mockups was my favourite part of it
because it's the closest thing I get to see my actual
product(?) coming to life. At first, the designs in Week 9
looked kinda whack because my creative juices had been
sucked dry. Week 10 had a breakthrough which resulted in the
final designs for the enamel pins and playing cards, which I
was very happy and satisfied with. Overall, this might be my
favourite assignment in the course so far, maybe second to
IVN's Assignment 2 Minimalist Poster.
I observed that many classmates were doing similar
layouts so I decided to change it up. The reason my key
artwork is repeated three times is because of my name, 3
in 1. I also observed that a lot of classmates did not put
as much effort into the mockups. I starting to think mine
might have been overkill, but I hope it is worth it.
FURTHER READING
Figure 7.1 Graphic Digits by Victon Workshop
This is the same book I mentioned in my Typography Task 2B
that I purchased secondhanded from someone. Although this
assignment does not have much to do with numbers, there were
a lot of branding projects as examples that I found
interesting as to how they applied their key artwork onto
collateral, like Project No.8's rebranding.
Figure 7.1 Graphic Digits by Victon Workshop
This is the same book I mentioned in my Typography Task 2B
that I purchased secondhanded from someone. Although this
assignment does not have much to do with numbers, there were
a lot of branding projects as examples that I found
interesting as to how they applied their key artwork onto
collateral, like Project No.8's rebranding.

























Comments
Post a Comment